Clem Evans
  • Home
  • contact/resume

Arrival corridor

      Inspired by Brian Sum concept for the Mass effect 2 DLC "Arrival" I desided it would be a good occasion to use the new CryEngine 3 SDK. It was intressting to work with an sdk built entirely around real time but Im not certain its worth loosing so many features to achieve it, such as having no form of GI.
I would also say that the Cryexporter is missing some important features such as mutilpe UV chanels and custom vertex normals.

Picture
Picture
Picture

Web Hosting by StartLogic